AS.001.219 · Session 3 · September 8, 2026

Baltimore groups
and random lives

Places shape stories. Stories shape what we notice about progress.

Today

Two ways of selecting a story

Baltimore

Your group begins with a place, then asks whose progress becomes visible there.

Random lives

The activity begins with demographic odds, then asks how a life becomes a historical story.

Group 1 · Site 11

11

Transit infrastructure and arts-led revitalization

Station North / Baltimore Penn Station

Group roster: See Canvas

  • How has the station's role changed since 1911?
  • What does the renovation reveal about urban progress?
  • Who benefits when transit investment and arts development meet?

Group 2 · Site 8

8

Cultural institutions, patronage, and civic progress

Baltimore Museum of Art

Group roster: See Canvas

  • How does a city decide that art counts as public progress?
  • Who shaped the collection, and who gets represented?
  • How do access, funding, and location shape the museum's civic role?

Group 3 · Site 2

2

Medical innovation, public health, and East Baltimore

Johns Hopkins Hospital & Medical Campus

Group roster: See Canvas

  • How did Hopkins change medicine and the surrounding city?
  • Who benefits from medical innovation?
  • How should the story include displacement, access, and trust?

Group 4 · Site 3

3

Knowledge economy, urban change, and shared gains

Science + Technology Park at Hopkins

Group roster: See Canvas

  • What turns university research into a local innovation cluster?
  • Which institutions connect science to firms and jobs?
  • How can the surrounding neighborhood share in the gains?

Random Lives, Curated History · 2 minutes

Before opening the site, picture one person selected at random from everyone who has ever lived.

Predict

Birth year, region, work, lifespan, children, literacy.

Commit

Record your confidence before the evidence appears.

02:00

Activity handout

Page 1 of the Random Lives, Curated History activity Page 2 of the Random Lives, Curated History activity

Use the handout

Accept the first two random draws. Pause after When and Where to predict the odds.

Open or download the two-page PDF

Draw two lives · 8–10 minutes

Any Human Ever home screen

Accept the first draw

Draw a year, a place, a life, and a story. Do not redraw because a result seems dull or unfamiliar.

Open Any Human Ever
10:00
Any Human Ever · Generated people are simulations, not historical individuals

Optional editor's choice · 3 minutes

Your choice becomes part of the evidence

  1. Choose a year or place that seems likely to produce an interesting life.
  2. Record why it attracted your attention.
  3. Ask what the choice adds and what it may distort.
03:00

Source check · 2 minutes

Audit the story

Underline

One population or demographic estimate.

Circle

One individualized outcome drawn from those odds.

Add a ?

One narrative detail that may be reconstructed or model-supplied.

A vivid biography can correct our imagination. It cannot establish a population-level claim by itself.

Interpretation · 2 minutes

Keep three truths in view

Things were awful

Name one severe harm or constraint in the life.

Things have improved

Identify one dimension with documented better odds.

Things could be better

Name one remaining deprivation or gap.

Exit question

What can three biographies make visible that a chart hides? What can a chart establish that three biographies cannot?

Then ask the same question of your Baltimore site: whose life will your video make visible, and what broader evidence will you still need?